When Miles Tost moved from The Witcher 3 to Cyberpunk 2077 in 2016, he soon realized that he was dealing with a unique challenge. Despite both being RPGs, the two “couldn’t be more different,” with CD ...
Cara is a graduate of NYU's Game Design program with a love for all things narrative and gaming. Following the bloodbath in Clair Obscur's opening, the area in which Gustave finds himself is ...
Great mobile game design is a little like a great film soundtrack – if it’s done well, you shouldn’t notice it. Unfortunately, this also makes it all too easy to overlook the amazing detail that goes ...
Rachael (she/her) has been in love with all things video games for more years than she cares to remember. Her previous roles include being a staff writer, senior editor, and also the head of culture ...
Jack Coleman (He/Him) is a Lead Editor from Ireland. This is his third full year in games media, having previously worked freelance for various outlets, including NME. Amidst the disappointing news of ...
Free-form level design in FPS titles like Neon White encourages non-linear exploration and player agency. Neon White focuses on speed and movement over typical shooter gameplay, using unique cards for ...
If you've seen images of the infamous double-level airplane seat concept and thought "that's never going to happen" - maybe think again. Aviation start-up Chaise Longue, the brains behind the ...
It might seem ironic given its status as one of the world’s most ubiquitous games, but there’s quite a lot we don’t know aboutSkyrim. Up until now, we’ve never heard many details about what changed ...