The relationship between game and player is a two way street. The information a game presents, and how the player interacts with that information, are key components in making gameplay an intuitive, ...
Game art has come a long way since its origin in systems like the Atari VCS. Fully immersive 3D worlds are typical for video games these days, and even 2D style games look better now than ever. If you ...
As the show floor opened yesterday to a dizzying flurry of game previews, the E3 conference program took a step back into the more conceptual. An afternoon session titled “Gaming’s New Look: The ...
It’s easy to forget just how much goes into creating incredible video games. A game’s story and gameplay are easy to appreciate, but behind every masterpiece are hundreds of expertly designed ...
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PlatinumGames has updated their company blog with the latest look at their upcoming game Astral Chain, this time focusing on UI aspects that has to mesh with the aesthetics and setting of the game.
Is a player's experience interlinked with that player's psychology? This is a vast but barely explored topic that Sensemitter’s analyst Bogdan Baranovskiy explores in this article, providing insights ...
Can’t Unsee, created by software engineer Alex Kotliarskyi, gives you a simple task: Say which of two designs sitting side by side is the better one. It’s Hot or Not for interface design. The game ...
Fans of PlayerUnknown's Battlegrounds have taken to improving the game's lacklustre UI with their own inventive designs. PlayerUnknown's Battlegrounds' user interface is functional, it's very much ...
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